Changing screen percentage while in VR Preview will change screen coords for post process shaders

UE - Platform - XR - Jan 30, 2015

If a post process volume is set to use a material shader, reducing the screen percentage while in VR Preview will shift the coordinates left/right. ...

Wind Directional Source is not updated when changing values via blueprints

UE - Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...

Application crashes when blueprint contains a copied timeline

UE - Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2017

This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...

[CrashReport] UE4Editor_MeshPaint!FMeshPaintGeometryAdapterForStaticMeshes::OnRemoved() [meshpaintstaticmeshadapter.cpp:222]

Tools - Nov 21, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any description of their actions when the crash occurred. Source Context 210 if (StaticMeshReferencers) 211 ...

Browsing to a "Packaged Level Actor" does not take to the PackagedLevelActor inside the Content Browser.

UE - Editor - Content Pipeline - Jan 8, 2025

There is a bug inside Unreal Editor when selecting "Browse to Asset" for a Packed Level Actor. Right clicking the Packed Level Actor, all the asset options appear. If you click the "Browse to Asse ...

Crash can occur when calling GetSkinnedVertexPosition on a skeletal mesh with a slightly different bone hierarchy than the skeletal mesh whose skeleton it is using

OLD - Anim - Apr 12, 2017

MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...

Action event in the blueprint graph leads to state dirty.

UE - Gameplay - Blueprint - Aug 9, 2017

BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...

[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

Landscape Grass renders offset from Landscapes

UE - World Creation - Worldbuilding Tools - Foliage - Mar 24, 2020

Foliage spawned from Landscape Materials is rendering offset from the Landscape the material is applied to. I can reproduce this issue with or without Edit Layers enabled. I'm unable to reproduce ...