Split-screen players not rendering

UE - Graphics Features - Feb 11, 2015

When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...

Output log spams errors if blueprint variable is right clicked

UE - Gameplay - Blueprint - Apr 16, 2015

Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...

Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

UV Layout Changes on export from Engine to Maya and Max

UE - Editor - Content Pipeline - Import and Export - Jan 19, 2015

The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...

Editor slows exponentially when selecting an instanced static mesh in viewport that has a large number of instances

Tools - Jan 19, 2015

Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...

Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

UE - Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash

UE - Gameplay - Blueprint - Jun 28, 2015

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...

Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...