A Pass-by-Reference function input cannot accept a reference to Self

UE - Gameplay - Blueprint - Dec 30, 2014

A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...

Changing project settings in the Editor can result in duplicate entries in the project's .ini files.

Tools - Dec 30, 2014

Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...

Duplicating a map crashes the editor (Blueprint compile crash)

UE - Gameplay - Blueprint - Jan 5, 2015

EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...

Using "Create Level Sequence Player" can cause the sequence to stop after 60 seconds

UE - Anim - Sequencer - Jun 23, 2016

When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...

Avoidance Groups Not Being Properly Set

UE - AI - Jun 29, 2016

Setting the avoidance group using the Set Avoidance Group node does not set the value of the group selected to true inside of the Avoidance Group struct. ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

[MAC][OPENGL][METAL]: Investigate why planar reflections on translucent surfaces may not be working

Tools - Jun 29, 2015

See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...

[MAC][OCULUS]: Oculus Audio SDK Support

UE - Platform - XR - Jun 29, 2015

When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...

[MAC]: Leap Motion Support?

UE - Platform - XR - Jun 29, 2015

Can we add Leap Motion support to the Mac? The current UE4 plugin doesn't support the Mac, but the Leap has official Mac drivers, so it should be possible to add. ...