[Mac][Metal] (Shadow) Rendering artifacts with 4.11 on Mac.

UE - Platform - Apple - Apr 12, 2016

The first problem noted in this Answerhub post: First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is ju ...

[Mac][Metal] (Motion Vector) Rendering artifacts with 4.11 on Mac with Accurate Velocities from Vertex Deformation and Selectively output to the GBuffer rendertargets ON

UE - Platform - Apple - Apr 12, 2016

From AnswerHub: Second one is that Motion Vectors are bugged for some objects. This causes lot's of temporal artifacts. Third picture lamp is good example of bug. Lamp is static. Camera is not movin ...

OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision

UE - Simulation - Physics - Jul 7, 2015

OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision. Test project available her ...

When setting cursor to show, cursor isn't rendered in the viewport until the mouse is moved

Tools - Apr 21, 2016

When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...

Incorrect clipping when user widgets are add to another widget

UE - Editor - UI Systems - Jul 10, 2015

When adding a use created widget to another widget the size does not always calculate correctly and this can lead to unexpected clipping. ...

Handle fracturing a destructible mesh when the source mesh has been deleted without a crash.

UE - Simulation - Physics - Destruction - Jul 13, 2015

When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor

Tools - Jul 13, 2015

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...

Gameplay Debugger is hijacking the Canvas

UE - AI - Jul 14, 2015

The bug users reported in the attached thread is the one we talked about earlier that results in Gameplay Debugger hijacking the Canvas and not allowing anyone else to print on it (most notably the ...

Some animation transition graphs are marked as "read only" and can't be edited

OLD - Anim - Jul 15, 2015

When opening ThirdPersonAnimBlueprint (found in QAGame), there are some transitions that are marked as read only and cannot be edited. I talked to the person who made this anim blueprint, and he do ...

Duplicating a blackboard node within a behavior tree will cause a crash

UE - AI - Jul 16, 2015

When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...