Blueprints converted to static mesh with negative scales for a component will invert the faces

Tools - Dec 19, 2016

Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...

'Get Distance Along Spline At Spline Point' Causes Crash

Tools - Jul 28, 2018

User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...

[AI] Using a Reference Value for scoring in an EQS test produces the opposite effect of its tooltip.

UE - AI - EQS - Sep 23, 2022

An EQS Query scores the tests using reference values opposite of how the comments and tooltips describe. It will score items closest to the referenced value lower than those further away, but the ex ...

Masked TwoSided material causing lumen direct lighting to leak through walls

UE - Graphics Features - Lumen - Apr 23, 2024

It appears that LumenScene's Hardware Ray Tracing is causing light leaking into a sealed room (which should be perfectly black). This bug does not appear to happen on AMD GPUs. ...

AnimNotifies get reproduced more times than expected.

UE - Anim - Sep 3, 2024

When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...

Custom Depth range is different than Pixel Depth range

UE - Graphics Features - Sep 25, 2025

Shaders that compare custom depth and pixel depth get wrong output values because the ranges are different. This error is most noticeable over large distances. The difference in ranges is due to t ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

UE - Graphics Features - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

First Person Example Project Crash when character movement component is cast in viewport.

Tools - Jul 23, 2019

Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...

Editing static functions in Blueprint Function Libraries with hotreload can cause saving issues with blueprints calling them

UE - Gameplay - Blueprint - Sep 26, 2016

When editing a Static function from a Blueprint Function Library, any blueprints that have already had it added are unable to be saved. This can be worked around by removing the node and adding it a ...

Mobile Preview -> AutoLandscape Material broken if created in 4.22+

UE - Platform - Mobile - Oct 25, 2019

Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...