Can't get accurate Anim Notify State elapsed duration while in a montage.

UE - Anim - Gameplay - Dec 13, 2024

When GetCurrentAnimationNotifyStateTimeRatio is used inside of a montage it can return the wrong time ratio in certain cases. ...

Ejecting from player in multiplayer PIE results in the wrong world being displayed

UE - Networking - Dec 13, 2024

In [Link Removed], it mentions that only the instance in the editor viewport supports switching to Simulate In Editor when running multiple instances in PIE. However, rather than showing that instan ...

Keying Level Sequence Crashes Engine

UE - Anim - Sequencer - Dec 12, 2024

Repro rate 3/5 Regression to be tested Testing with a fresh level sequence no crash occurs, Tried to do it without rekeying and did not get a crash. I repro'd it a few times and sometimes no crash ...

COM Media Type error in video writer on 8K videos

TM - Rendering - Dec 12, 2024

360 videos set to 8K resolution will fail to render in Twinmotion 2024.1.2 and newer Render attempts will end abruptly shortly after being initiated with the following error message ion the logs L ...

Sequencer events with a payload of struct containing Object do not work

UE - Anim - Sequencer - Dec 12, 2024

A structure containing Object as a parameter is misrecognized as a single Object and loses the parameter. This behavior was brought in by CL-27785664. ...

Skeletal Mesh gets stuck in T-Pose when using sequencer animation track with animation blueprint

UE - Anim - Sequencer - Dec 11, 2024

If an actor that is set up to use an anim blueprint is used in the sequencer, then a property on the skeletal mesh is changed in the sequencer details panel. The actor will not evaluate any animatio ...

Mover flying mode rotation changes may be incorrect with roll involved

UE - Gameplay - Player Movement - Mover - Dec 11, 2024

A licensee has reported that Mover's method of adding rotators together may produce different results than quaternion multiplication - for example in Flying mode when roll is involved. We will inve ...

Contact shadows bug in splitscreen

UE - Graphics Features - Dec 11, 2024

Screen Space shadows do not check the view boundary. This can cause extra shadows in split screen, as one view can cast shadows in another view. ...

UV issues using Procedural meshes

UE - Graphics Tools - Modeling Tools - Dec 11, 2024

From licensee: We build our procedural meshes using C++ and we checked our UVs used to fill the UV array before applying the CreateMeshSection method. The UVs seems to be correct however the result ...

Adding Megascans 3D objects to a scene can cause Twinmotion to freeze and Crash on macOS.

TM - Core - Dec 11, 2024

Looking at the logs when it happened, the logs are spammed with the following: [2024.12.10-20.34.12:438][514]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 sta ...