Detail Panel Favorites cause many settings to be duplicated or shown when they aren't normally

Tools - Dec 20, 2017

Enabling the "Enable Details Panel Favorites" experimental setting causes some details that were not previously shown to appear. In version 4.18 and onward, it also causes these new details to have ...

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects

UE - Content - Engine - Nov 10, 2017

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects. I'm unsure of the exact cause but disabling "Used with Skeletal Mesh" in the materials Details panel, then ...

[CrashReport] Assertion failed: OLEReferenceCount == 0 in UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private()

UE - Editor - UI Systems - Slate - Aug 22, 2017

This is a regular and longstanding crash in 4.17 that has occurred since at least 4.14. Users have not provided any descriptions of their actions when the crash occurred. There has been some previo ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

EngineTest crashes on open when opened through Binary - UVGeneration.usf

UE - Graphics Features - Jul 27, 2017

Crash occurs when opening EngineTest in Binary Launcher, this occurs on both Windows and Mac. Issue does not occur when opening through P4.Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Syn ...

Using Alt+Click to break Transition node connections cannot be undone using the Undo command

OLD - Anim - Nov 28, 2016

Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created

OLD - Anim - Aug 8, 2017

LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...

Disparity in Rotation tool

Tools - Aug 31, 2016

There is disparity between the two different ways of editing rotation. When using the scrubber in the details panel each value scrubbed only affects that value and the values go from 0 to 360. When ...

[CrashReport] UE4Editor_Persona!FReferenceSkeleton::FindBoneIndex() [referenceskeleton.h:252]

OLD - Anim - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...