Depth Fade Material + Mobile HDR Disabled does not work with OpenGL 3.1 on Oculus Go

UE - Platform - Mobile - Dec 28, 2018

"Depth Fade" material node does not work on Oculus Go with Open GL 3.1 active and Mobile HDR disabled. Seems very similar to [Link Removed] however disabling Separate Translucency or calling  r.M ...

Blueprint graph stops drawing correctly after using shift-drag

UE - Gameplay - Blueprint Editor - Dec 26, 2018

When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...

Sequence node numbering error when adding execution pin.

UE - Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

In the Editor details panel for a float, When entering a decimal of 18 numbers results in incorrect truncation.

Tools - Dec 24, 2018

In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...

UClass::HasProperty() returns true for properties in a child class even though the comment for the function indicates it checks for the property in the current class and parents of the current class

UE - Foundation - Core - Dec 21, 2018

The comment describing UClass::HasProperty() indicates that it checks to see if a specified property exists in a class, or a parent of that class. However, when a property that exists in a child of ...

Collision Problems on Meshes with Collision Complexity Setting UseComplexAsSimple

UE - Simulation - Physics - Dec 20, 2018

Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...

Extra column that cannot be edited is shown in Property Matrix when editing a Data Asset

Tools - Dec 19, 2018

When using the Property Matrix to edit a Data Asset, there is an extra column shown named "Native Class" that cannot be edited. This is most likely due to the code only checking to see if a property ...

Planar Reflections Not Behaving As Expected in Splitscreen

UE - Graphics Features - Dec 19, 2018

This occurs in //UE4/Main @ CL 4670176 Not a Regression. This is similar to https://jira.it.epicgames.net/browse/UE-59149 but when adding more player characters it seems to change the planar reflec ...

Playing video in the Editor's Media Player on a Mac results in a degradation in quality with some noticeable banding present

UE - Platform - Apple - Dec 19, 2018

Playing a video on a Mac using the Editor's Media Player results in the video appearing to have had its data compressed, and with an apparent decrease in quality. In particular, there is noticeable ...

Crash when duplicating an UMG Animation and not renaming the Duplicate

UE - Anim - Sequencer - Dec 19, 2018

Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...