Material overrides not respected when generating HLODs.

UE - Engine Scaling - Streaming - HLOD - Oct 1, 2024

When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...

Modify AVolume brush shape dirties level

UE - Engine Scaling - Streaming - OFPA - Sep 30, 2024

Changing the brush shape of an AVolume external actor dirties the level. ...

Issues with global invalidation (MoviePlayer)

UE - AI Workflows - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP) makes Physics simulating ragdolls fly off into space.

UE - Runtime - Simulation - Sep 26, 2024

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP - slomo sets TimeDilation) makes Physics simula ...

FindTextInLocalizationTable can't find a translation when entries have the same values on both languages

UE - AI Workflows - UI Systems - Localization - Sep 18, 2024

FindTextInLocalizationTable can't find a translation to an entry when the translation is the same as the looked up key because FTextLocalizationManager::DisplayStringLookupTable don't keep entries t ...

Preview Text display on Font Editor does not apply SubFontFamily setting

UE - AI Workflows - UI Systems - Sep 17, 2024

The Preview text display in the Font Editor does not apply the Sub-Font family settings. Only the Default Font Family and Fallback Font Family can be applied to the display. ...

Fail to copy files to IOS app with AdditionalBundleResources and UPL

UE - Platform - Mac - Sep 14, 2024

When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final i ...

[Pose Driver Connect] Animation imports that need "Force X Front" are not supported.

UE - ACT Character - Pose Driver Connect - Sep 13, 2024

User's who have imported and set their skeleton to Force X Front, when importing animations from pose driver do not have an option or autodetect setup and the animations are imported normally. This ...

Partially loaded level instance becomes fully loaded after editing nested level instance

UE - Engine Scaling - Streaming - Level Instances - Sep 10, 2024

Affect Indirect Lighting While Hidden can affect the environment after data layer unload in editor

UE - Engine Scaling - Streaming - Data Layers - Sep 9, 2024

After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...