Non-Local Players Cannot Hear Opponents Footsteps in Shooter Game

Docs - Samples - Dec 31, 2015

Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present. Regression: User reports this issue is not present in the 4.8 ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

3D Widgets do not render correctly for GearVR

UE - Platform - XR - Jun 15, 2016

3D widgets attached to the camera render incorrectly when compared to the oculus rift. When the Widget is centered to the camera and attached to it in the Character BP the widget will render incorre ...

Decal Fade Out does not cause decal to fade, destroys decal at end of fade time

UE - Graphics Features - Jul 27, 2016

Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...

Can't save map warning with Create Dynamic Material Instance node using wrong input

UE - Gameplay - Blueprint - Dec 18, 2015

When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components

UE - Graphics Features - Apr 18, 2017

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...

Crash when loading old data after changing type of Map Value to related type

UE - Gameplay - Blueprint - Jul 17, 2017

There is a crash when changing the value type of a MapProperty to something else that provides a ConvertFromType handler. The backward compatible loading code is not correct for map properties and e ...

Cannot package a Client version of a project in UFE when using VS 2017

Media Framework - May 16, 2018

Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...

Generation of sub-level LOD doesn't work when forward rendering is used

UE - World Creation - Worldbuilding Tools - World Composition - Mar 9, 2020

When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...