Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...
ScreenPosition UV upside down on mobile. From User: "I believe the editor mobile preview provides "correct" results, while the mobile device produces upside down results. I ran into this issue w ...
When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...
Unable to add Transform track to Particle. Does not occur in Dev-Sequencer. ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...
Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...
It seemed to be white at 4.19, but it seems to be red at 4.20. I found out that there seems to be a cause for initialization of Mesh Attributes. As a result of fixing this, it is now displayed in wh ...
Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...
The PreferredNavData member of NavAgentProperties isn't properly initialized. It is using some constructor that doesn't seem to be valid. This is a regression from 4.19.2 (CL-4033788) as this same s ...
Using a Level Sequence with deep hierarchies causes the FPS to drop to low numbers when they are all selected within the Sequence. This is a regression from 4.19.2 (CL-4033788). This issue was repo ...