Unreal Studio: Multi User Viewer Template Menu: Next Arrow Bug

UE - Anim - Sequencer - Oct 11, 2018

"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...

IOS GPU Hang Error (IOAF code 3) and Crash when rotating to Landscape

UE - Platform - Mobile - Oct 11, 2018

When users rotate to landscape in QAARApp the apple device will encounter a GPU Hang error and crash.Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Err ...

Startup movies do not support 1080p video, and fails silently in the process

Tools - Oct 11, 2018

1080p videos do not play as startup movies, and there is no indication as why given by the editor. 1080p videos will work with media framework. There is no documentation either, so there is no indic ...

Editor Crashes when enabling Vertex Colors on an imported Skeletal Mesh with Morph Target Animations

UE - Graphics Features - Oct 11, 2018

Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...

The InsertFeaturePacksIntoINIFile() function creates an invalid entry in the DefaultGame.ini file

UE - Foundation - Core - Oct 10, 2018

The GameProjectUtils::InsertFeaturePacksIntoINIFile() function is not creating a valid entry in the DefaultGame.ini file. It is currently missing a double-quote at the end of the PackSource value fo ...

Datasmith files containing special characters do not import correctly in Unreal

UE - Editor - Content Pipeline - Datasmith - Exporters - Oct 10, 2018

User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:Original file created in revit 2019Import revit link to 3dsmax ...

Multi-User Template Project holds at 95% for a very long time

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 9, 2018

I have now waited over 25 minutes to open the Multi-User project template, and it will not move past 95%.  I have attempted this twice with the same result.  Other templates load without delay. Upd ...

Packaging failed with disabled plugin

UE - Foundation - Cpp Tools - Oct 9, 2018

Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...

Assign Event On Destroyed no longer creates Custom Event Node

UE - Gameplay - Blueprint Editor - Oct 9, 2018

When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign ...

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel()

UE - Networking - Oct 9, 2018

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...