Scene Capture Cube causing distortion with Water plugin enabled

UE - Graphics Features - May 11, 2022

The viewport of a SceneCaptureCube with CubeRenderTarget attached while having a large body of water on the screen causes some video distortion.  While this does not occur in UE 4.27, the view is s ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Changing a variable type inside of a Structure does not always reset it's value to the default value causing "Cannot parse value" error

UE - Gameplay - Blueprint Compiler - May 11, 2022

Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals

UE - World Creation - Worldbuilding Tools - Level Instances - May 11, 2022

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...

HLOD dialog is reporting a fatal error while trying to build HLODs

UE - World Creation - Worldbuilding Tools - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...

Root component transform is reset after reparenting an Actor-based BP with a non-native root to a parent with a native root.

UE - Gameplay - Blueprint - May 10, 2022

Two conditions for this bug to appear:The new actor class we are re-parenting to overwrites the root component in C++The map is not loaded while re-parenting No current workaround other than to rep ...

Modulate Blend Mode on Deferred Decals does not seem to multiply with background pixels

UE - Rendering Architecture - Materials - May 10, 2022

Modulate Blend Mode on Deferred Decals does not blend multiply with background pixels. Transparency for Deferred Decals also does not seem to match with what occurs in 4.27; Repro Rate: 4/4 Tested ...

Assertion fails when a struct is opened with a BP class reference stored and with that struct as a variable in the BP class that's referenced.

UE - Gameplay - Blueprint - May 10, 2022

Assertion fails when a struct is opened with a class reference stored and with the struct as a variable in the class that's referenced. A restart is required in order to see this occur. Repro Rate: ...