adjusting the scale of a DM via BPs will not give accurate collision

UE - Simulation - Physics - Destruction - Dec 8, 2014

DESCRIPTION: Adjusting a DMs scale via blueprints will cause issues for the collision of the DM once it has been scaled up or down. Scaling down by half or up by a value of 2 or 3 is easier to see t ...

FSlateApplication::OnControllerButtonPressed/Released removed causing input plugins to no longer work

UE - Editor - UI Systems - Slate - Dec 8, 2014

The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...

Real Time Preview for Converted Vector Parameters not working

UE - Graphics Features - Dec 5, 2014

The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...

Shouldn't be able to add wildcard rerouters

UE - Gameplay - Blueprint - Dec 5, 2014

Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...

Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings

Tools - Dec 4, 2014

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...

Distance Ray Traced Shadows causing stripe shadows across meshes

UE - Graphics Features - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Landscape incorrectly renders when camera clips through foliage while Playing in Editor

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2014

Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...

Form Extended Structures will only destroy one mesh but not any attached

UE - Simulation - Physics - Destruction - Nov 28, 2014

DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...