Ctrl+z does not work within the blueprint editor

UE - Gameplay - Blueprint - May 21, 2015

Ctrl+z being used within the blueprint editor does not respond. If you translate a cube around the viewport and press ctrl+z, the cube does not revert back to the original location. ...

Material Function with Texture Size Texture Property will cause a Crash

UE - Graphics Features - Apr 5, 2016

By accessing the texture property for texture size will cause a crash. Attached image for material graph. Tested in: 4.10.4 Texture Size Texture Property did not exist 4.11.- CL-2927265 4.12 Dev ...

Memory Usage Remains High After Exiting PIE

Tools - Nov 24, 2015

Originally, a project that uses about 500 mb of memory spikes to over 2 gigs during PIE. After exiting PIE, the memory usage remains well over 2 gigs and continues to rise. Found in 4.10 Binary. R ...

UFE stats convert does not work with double stats

UE - Foundation - Core - Aug 3, 2016

Found by a user in the provided URL. ...

Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile

UE - Gameplay - Blueprint Compiler - Apr 5, 2018

Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...

Material rendering incorrectly when using DepthFade on iOS

UE - Platform - Mobile - Sep 9, 2019

This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...

Closing The "Find in Blueprints window" deadlocks main thread

UE - Gameplay - Blueprint Editor - Aug 24, 2020

When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...

Material PlatformStats Android GLES&Vulkan Pixel Shader Row is empty

UE - Platform - Mobile - Nov 26, 2020

I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...