Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

UE - Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

TextBlock kerning does not match the screen resolution scale.

UE - Editor - UI Systems - Slate - Dec 15, 2021

The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...

Distance field shadows cut out early in the second eye

UE - Platform - XR - May 3, 2022

Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...

HLOD is not created correctly when using RuntimeSpatialHashPlaceSmallActorsUsingLocation.

UE - World Creation - Worldbuilding Tools - HLOD - May 30, 2022

[Interchange]: Skeletal mesh import do not take geometric transform

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

We need to support geometric transform for meshes when importing skeletalmesh ...

Crash when exporting static mesh actor to FBX (Array index out of bounds)

UE - Editor - Content Pipeline - FBX - Apr 25, 2025

I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...

Crash when displaying lumencards on map with many objects

UE - Graphics Features - Lumen - Aug 1, 2025

There is a thread conflict between FRDGBuilder execution in Background Worker and LumenVisualizer's LumenCard add/delete process. When lumen cards are displayed in a scene with many objects, a crash ...

Camera actor preview window does not display properly in orthographic view

Tools - Apr 13, 2015

Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...

Compiling blueprint with anim bp crashes editor in MathExpr exec

UE - Gameplay - Blueprint - Jan 30, 2016

Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...

LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...