Looks like this is a problem where the Actor is Duplicated due to constructions scripts running. Later, when the duplicate is destroyed all of its components will call RemoveOwnedComponent as they'r ...
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There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...
When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...
This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...
When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...
We noticed crashes in our application when we attempted to resize a window or switch to full-screen mode. Hence, resizing windows and switching to full screen will result in a crash on Unreal Engine ...
Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...
Context: By default, Unreal Engine creates both simple and complex shapes, then, based on what the user wants (complex query versus simple query), the physics solver will use the corresponding shape ...
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