Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin. ...
After performing the repro steps, screen will softlock unless you perform the "slide from 3 to 4, then back to 3" steps. Appears to be an iOS system bug, but see if we can find a workaround. ...
Construction script execution following blueprint compile gets invalid actor reference if Blueprint compilation manager is enabled. For example, in the attached project, Right after blueprint compi ...
When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...
Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...
In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods. ...
(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...