Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Investigate supporting Qt/PySide on Linux

UE - Platform - Linux - Dec 6, 2022

The official solution proposed to extend the Editor UI is to use Editor Utility Widget Blueprints, but sometime, licensees has QT/PySide UI they like to reuse rather than rewrite.  ...

Volume material doesn't support EyeAdaptation node

UE - Niagara - Rendering - Sep 2, 2024

FBX exporter does not support Level instances

UE - Editor - Content Pipeline - FBX - Sep 30, 2024

Linux .BMP Files not supported for Splash Screen

UE - Platform - Linux - Jul 23, 2015

On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...

Support for content-based plugins incl. packaging

UE - Foundation - Cpp Tools - Plugin System - May 20, 2013

Add support for draw order (skybox specially)

UE - Graphics Features - Aug 15, 2016

In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene. I couldn't find any such settings on meshes or materials. Is this an expo ...

Code doesn't work for custom binary projects on Linux

UE - Platform - Linux - Apr 21, 2017

If a binary engine is generated from a source build on Linux, attempting to create a code project / add code to a BP project will fail to compile properly. ...