-When opening a sequence while simulating in editor and copying a key and changing sequences leads to a crash -Does not proved callstack - but one is available in the UDN link (See SequencerCrashB) ...
On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
Attempting to copy/paste or duplicate a node in blueprint or HUD element in a widget blueprint does not create a copy of the node or element. Edit: This also applies to copying nodes in the materi ...
After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...
BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...
Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...
Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...
Easing curve handles are interactable on tracks that do not support them. ...
The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...