If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...
Root Motion Animations are not functioning correctly during lower frame rates. For example, a character moving forward 2 meters at regular frame rate will move 10 meters at a lower frame rate. Regr ...
Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...
Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but the ...
There is no sound in the movie play in iOS, built with 4.16 GitHub source code version. you can simply reproduce using attached sample project. This is reproduced in iPhone 5s(10.3.1) iPhone 6(iOS ...
When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...
Repro Rate 10/10 Issue is a Regression as it doesn't occur in 5.1 Parked Cars, Traffic, and Crowds spawn in as expected when launching the project in Game Mode or a Packaged Build Going into the ...
Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...
Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...
The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...