The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...
1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...
Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...
When importing a mesh as skeletal mesh and using any of the MikkTSpace or option to "Import Normals and Tangents" will cause the normals to import incorrectly. If using the Compute Normals or Import ...
Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...