When the CurveLinearColor asset assigned to a CurveLinearColorAtlas is edited (e.g. change the colors of the gradient), the preview window of CurveLinearColorAtlas editor does not automatically upda ...
The top material function was placed in a graph directly. The second was generating by copying the first node. Note that the input pins changed color which indicates that each input on the new modul ...
We can see refraction gets distorted after we have a bigger PDO value, and it's not because the depth is more shallow, but looks like some kind of scene color texture lookup error. Also, not sure i ...
Texture viewed in texture viewer has white fringes [Link Removed] This appears to be caused by transparent texels having white stored for their color, which causes artifacts with bilinear interpol ...
Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...
Lots of details on the related UDN thread. In short, Navigation System is not handling properly deep component hierarchies. I've added a test map for this to AIProject, it's ComponentHierarchyOnNa ...
When a material that uses BumpOffset is fed into the Emissive Color of Surface Opaque Default Lit material and then applied to a nanite mesh, a visible seam can be seen along edges and the intersect ...
I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...
REGRESSION Does not occur in 4.24 Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening wit ...
The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...