Materials are incorrect on static mesh made from skeletal mesh

OLD - Anim - Oct 27, 2016

When creating a static mesh from a skeletal mesh, the materials will be incorrectly assigned on the static mesh. ...

Warnings after Launching onto Mobile

UE - Platform - Mobile - Oct 27, 2016

Launching onto android causes 1-3 warnings in the output log. I ensured that the mobile device was connected to Epic-Secure. LogTcpMessaging:Warning: Discovered node '00529FEE320A011C0032002F8B3E2F4 ...

Crash: Corrupt asset/map data is no longer correctly detected and handled

UE - Foundation - Core - Oct 27, 2016

Corrupted data was previously handled gracefully without crashing, but in 4x14 the same data crashes the editor. ...

Landscape tool does not work correctly in OSX 10.12

UE - Graphics Features - Oct 26, 2016

The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...

Notify track is not updated immediately when notifies are move to occupy same space

OLD - Anim - Oct 26, 2016

When the user moves two notifies onto the same frame, the notify track does not immediately update and add a second track so they don't merge together. For it to update, the user has to perform a s ...

AI Perception does not detect multiple actors across multiple sublevels

UE - AI - Oct 26, 2016

AI Perception does not detect multiple actors across multiple sublevels. It appears that sublevels recognize the persistent level actors but do not recognize other sublevel actors. In the sample pro ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

Setting foreground color for text in a text box does not appear to work

UE - Editor - UI Systems - Oct 26, 2016

Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

BulkData Async loading remains in memory

UE - Foundation - Core - Oct 26, 2016

Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...