OnDragDetected fires off with a single click for 3D widgets

UE - Editor - UI Systems - May 11, 2015

When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...

Crash when editing draw size for a widget component

UE - Graphics Features - Feb 2, 2016

A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...

Slight delay when switching between UMG buttons on Mac

UE - Editor - UI Systems - Dec 30, 2014

There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...

Show 3D Widget Label in Wrong Position when using Display Text Scaling

UE - Editor - Workflow Systems - Jul 12, 2022

When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget.  [Image Removed] ...

Unable to use drop down for tooltip widget

UE - Editor - UI Systems - Apr 23, 2019

The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone

UE - Gameplay - Blueprint - May 15, 2015

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...

There's no efficient way to pause/resume widget animations

UE - Anim - Sequencer - Jul 27, 2017

The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...

Widget animation does not evaluate visibility correctly when played

UE - Anim - Sequencer - May 17, 2019

Widget animation does not evaluate visibility correctly when played. This does work though when scrubbing over the key. Regression: No this also occurs in 4.22 ...

Clicking a button in UMG stops all tilt information

UE - Editor - UI Systems - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

Multi Select not working as expected for List view widget

UE - Editor - UI Systems - Apr 10, 2019

Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...