The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
Widget animation does not evaluate visibility correctly when played. This does work though when scrubbing over the key. Regression: No this also occurs in 4.22 ...
Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...
UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...
When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...
Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...