Crash when creating nested child actors

UE - Gameplay - Blueprint Compiler - Aug 18, 2020

Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...

console command "viewmode lodcoloration" doesn't work in standalone game

UE - Rendering - Features - Jan 4, 2023

refer to attached video ...

PhysicsControl-enabled controls occasionally teleport to origin

UE - Runtime - Animation - Apr 22, 2024

Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...

SingleLayerWater Material crashes when sampling SceneTexture:CustomStencil.

UE - Rendering - Architecture - Shaders - Sep 19, 2024

There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...

Actor foliage does not respect "foliage.CullDistanceScale"

UE - Engine Scaling - Streaming - Oct 15, 2024

Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...

Foliage painted on Mesh Terrain disappears after edits are made

UE - Graphics Tools - Mesh Terrain - Sep 22, 2026

Mesh Terrain recreates the visible section actors when edits are made, and those sections in the editor don't correspond to the ones at runtime, which breaks the ComponentId that the foliage system ...

Landscape LOD menu does not appear in Details Pane

UE - Foundation - Core - Apr 8, 2015

Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...

GetHitResultUnderCursor does not always return true with landscape collision

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...