Overlapping isn't updated on replicated components after SetWorldTransform

UE - Networking - Dec 10, 2015

Overlapping isn't updated on replicated components after SetWorldTransform. Updating the transform on the Actor itself updates the overlapping as expected. Reproduced in 4.10 and Main (CL# 2798114) ...

[CrashReport] UE4Editor_UnrealEd!UTransBuffer::Cancel() [editortransaction.cpp:697]

Tools - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

[CrashReporter] Crash in FClassExclusionData::IsExcluded() (infinite loop)

UE - Gameplay - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Note: This appears to be a Commandlet crash. Erro ...

CookAdditionalFilesOverride Context struct

UE - Core - Data Pipeline - Cooker - Sep 23, 2022

virtual void UObject::CookAdditionalFilesOverride allows non-package files to be copied or created during the cook whenever a UObject of your class is in a package that is cooked. This is useful for ...

Resetting material instance parameters to default value does not update the appearance of the object that the material is applied to

UE - Rendering - Architecture - Materials - Mar 10, 2025

When a material instance with exposed parameters is applied to a landscape; the parameters set to a new value and then reset to back the default value, the landscape does not respect the new default ...

Crashes when attempting to use an Instanced Struct inside Control Rig / Rig VM

UE - CAPT - Control Rig - Mar 17, 2025

Currently, the Control Rig Editor allows the user to use the "Instanced Struct" type, for example for a variable or function input/output. However, this type does not seem to be properly supported ( ...

[CrashReport] UE4Editor_Engine!TScopedPointer<FStaticMeshRenderData>::operator->() [scopedpointer.h:74]

UE - Graphics Features - Jun 6, 2016

Log showing the issue is caused by a reimport:https://udn.unrealengine.com/questions/331317/recurring-editor-crash.html This Jira was created from CrashReports submitted by the public due to the hi ...

Crash adding an AnimComposite to itself

OLD - Anim - Feb 24, 2017

Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 74 void UAnimComposite::GetAnimationPose(FCompactPose& OutPose, FBlendedCurve& OutCurve, c ...

[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Data Asset Instances created from Blueprints and are not selectable in asset pickers until their parent Blueprint is loaded. They are also not displayed correctly in the Content Browser

UE - Framework - Blueprint - Sep 3, 2024

Consider a C++/BP class containing an EditAnywhere/InstanceEditable variable with type (UDataAsset*), (UPrimaryDataAsset*), or any of their subclasses. When setting this variable using a Property Ed ...