Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...
When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...
Using the ColorCalibrator tool as a cursor by holding "\" gets stuck if you click out of the Editor while hold down the key. ...
Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...
Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...
Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...
The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...
Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...