An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...
After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...
ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...
A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...
When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...
Generated from CrashReporter ...
I looked into the underlying code, and it seems that this situation is not well handled. One possible solution is to trigger EnumAdapters() when the system fires the WM_DISPLAYCHANGE message. This ...