ActorComponent.h BP Node Tooltip Typo on bReset

UE - Gameplay - Jun 25, 2018

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

High DPI Monitors and Editor Ruler

Tools - Jun 25, 2018

When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...

UAT searches wrong root folder for include paths specified in .Build.cs

UE - Foundation - Cpp Tools - Automation Tool - Jun 21, 2018

When running the BuildPlugin command on a plugin in 4.20 preview 3, UAT is not detecting the correct root folder for the relative include paths specified in a module's .Build.cs. Expected: UAT is a ...

The target for the "Should be Loaded" variable appears to have change to "Level Streaming Kismet"

UE - Gameplay - Blueprint - Jun 21, 2018

The target for the "Should be Loaded" variable appears to have change to "Level Streaming Kismet". This means that it no longer works with the "Get streaming level" node and can cause errors when us ...

Nav Area class is reset after updating from 4.19.2 to 4.20 Preview 3

UE - AI - Jun 21, 2018

When upgrading a 4.19.2 project to 4.20 Preview 3 the Nav Area Class is changed to None instead of the value it was before the upgrade. Upgrading from 4.18.3 to 4.19.2 works as expected. This was t ...

Calling DiscardPlayerInput() does not appear to actually discard the player's input

UE - Gameplay - Jun 19, 2018

Calling DiscardPlayerInput() does not appear to actually discard the player input. The comment for the function indicates that input will be consumed and discarded without doing anything with it. Ho ...

Preformance drop when calling draw to render target

UE - Graphics Features - Jun 19, 2018

There is a major performance drop after 4.18 when calling draw material to render target. This is an issue reported by many community members, and there seem to be additional reports with different ...

Parser drops Braces unexpectedly when copy pasting Nodes

UE - Foundation - Core - Jun 19, 2018

InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...

[CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]

UE - Editor - UI Systems - Jun 18, 2018

No user comments in crash group 394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ** ...