Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

Modifying the properties of a ChildActorComponent in a child blueprint can modify the parent actor ChildActorComponent properties.

UE - Framework - Blueprint - Dec 10, 2024

When a property of a ChildActorComponent is modified in a child class, the parent ChildActorComponent class can also get modified. This happens when the Parent blueprint actor has a ChildActorCompo ...

Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)

UE - Gameplay - Jun 26, 2015

If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...

Crash caused by character referencing a reparented AnimBP

OLD - Anim - Oct 18, 2017

Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...

[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2025

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Voice Management - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...

"Favorite Levels" not persisting correctly when changed in the Editor

UE - Editor - Workflow Systems - Nov 21, 2023

In the Level Editor's "File" menu, there is a "Favorite Levels" list, which is persisted in the config file "EditorPerProjectUserSettings.ini" under section "[FavoriteFiles]". Manually editing this ...

BlueprintNativeEvent in Component Subclass does not show up in BP with the component

UE - Gameplay - Blueprint - Apr 20, 2015

If a function is marked as BlueprintNativeEvent inside of a class that inherits from a component (Scene component, Actor component, etc) then the function cannot be called in a blueprint with the co ...

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick

UE - Anim - Sequencer - Jul 18, 2016

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...