DebugExecBindings increases when RenderDoc is enabled and started

UE - Graphics Features - Jan 23, 2020

This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...

Target Gamma setting has no effect when using SceneCaptureActor which has no contribution from PostProcessInput0

UE - Graphics Features - Jun 4, 2020

Expected result is that the Target Gamma slider would apply that calculation to what's being written to it.  RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...

Local space particle with SkeletalMeshLocation on scaled mesh is doubly scaled

UE - Niagara - Jul 14, 2020

MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

With two viewports some show flags reset after clicking new actor in Outliner

UE - Editor - Workflow Systems - Feb 12, 2022

In my 2nd viewport I like to turn Mode Widgets and Selection off. After I turn them off, if I select any actor through the Outliner, both those show flags turn back on in my 2nd viewport. I think a ...

Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Launching iOS build from Xcode fails after initial install

UE - Platform - Apple - Feb 21, 2024

Xcode has an issue with repeated launches onto an iOS device.  After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue.  A work ...

SubobjectDataSubsystem functions do not show up in blueprint editor.

UE - Gameplay - Blueprint - Apr 15, 2024

Licensee was not able to access SubObjectDataSubsystem functions from their blueprint editor, as the functions (such as "GatherSubobjectDataFromInstance") did not show up in the right-click menu and ...

"Assertion failed: CellIndex < CellIndexMax" when there are a lot of HISM foliage in a level

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2024

Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...

The Starter Contents SM_Statue exists in a bad state, leading to crashes when trying to open levels where it is referenced

UE - Graphics Features - Ray Tracing - Feb 18, 2025

The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content. It can be deleted as a temporar ...