Skeletal Meshes with Physics assets with less than 5 bodies will not use flag for Start Awake

UE - Simulation - Physics - Dec 8, 2015

When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

Runtime Virtual Texture Volume does not update correctly after World Origin shifting

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2020

StopMontage with different BlendOutTime not taken into account after first StopMontage

UE - Anim - Gameplay - Nov 19, 2024

When an animation is currently blending out due to automatic blend out or GameplayLogic, further StopMontage with specific BlendOut will not update the time to blend out of the current blending out ...

Editor Crash When Using FRequestPlaySessionParams GlobalMapOverride To Load World Partition Map

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 6, 2024

The licensee has been using a custom CVAR to launch directly into PIE for a world partition level. Since updating to 5.4, this now causes an editor crash. The main factor appears to be whether or no ...

Tick delta time does not provide the time between ticks (as stated in documentation)

UE - Gameplay - Aug 10, 2015

In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...

Post Process Ambient Cubemap Tilted

UE - Graphics Features - Nov 11, 2014

User imported a custom image in the correct format to be used as an Ambient Cubemap within the Post Process Volume. Enabled detailed lighting mode by pressing Al+5 and the image has been tilted/of ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Failed to Compile C++ Skip Conversion Project

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 21, 2016

C++ projects are failing to compile when attempting to skip conversion from an older version of the engine. Error Message: C:\Users\laz.matech\Documents\Unreal Projects\MyProject4Test\Intermediate\ ...

Warning node generated on compile for component based Event Dispatchers

UE - Gameplay - Blueprint - Feb 16, 2017

Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...