Typo in description of SkySphere Horizon Falloff

Docs - Samples - Aug 3, 2015

The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...

PhysicsBall BP not updating location with Collision volumes

UE - Simulation - Physics - Feb 2, 2017

PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...

Copying values of an array created through C++ does not copy all values

Tools - Aug 24, 2017

Copying values of an array created through C++ does not copy all values, only the first value is copied over. This is different than an array that is created in blueprints when those are copied they ...

Android app will get crashed if it disable HDR and run with Vulkan API

UE - Platform - Mobile - May 17, 2018

The backtrace is: F/DEBUG   : backtrace: F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG   :     #01 pc 0004758d  / ...

255x255 Quads Landscape on mobile is broken

UE - Platform - Mobile - Sep 13, 2019

This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Link Removed] When executed, the following warning is displayed."L ...

Landscape grass ignores the scale of the parent actors

UE - Graphics Tools - Terrain - Landscape - Nov 11, 2020

DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...

[CrashReport]UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760]

UE - Graphics Features - Feb 13, 2023

Generated from CrashReporter ...

Level Instance: UWorld::BlockTillLevelStreamingCompleted doesn't do recursive Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2023

Sphere Mask ArgInvHardness missing multiplication

UE - Rendering Architecture - Materials - Jun 27, 2025

Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...