Audio Capture Component Crash on Android

UE - Audio - Oct 15, 2021

Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...

Compute shader TAADilateVelocity crashes on macOS

UE - Platform - Apple - Oct 14, 2021

Summary A licensee recently integrated the Oceanology 5 plugin from the marketplace and it triggered a crash on macOS/Metal.Platform The licensee is running macOS Bit Sur 11.5.2 on an AMD Radeon Pro ...

Packaging failed after create EditorUtilityBlueprint asset inherited EditorTutorial class

UE - Editor - UI Systems - Oct 14, 2021

Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...

PostProcess AnimBP of Skeletal Mesh set to Additional Meshs in AnimMontage is not evaluated

UE - Anim - Runtime - Oct 14, 2021

This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...

RVT output from Landscape Height gets incorrect mip cache loaded

UE - Graphics Features - Oct 13, 2021

I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...

While playing a MediaTrack in the sequencer, the editor will stop for a few seconds when the sequencerPlayer is paused.

UE - Media Framework - Oct 13, 2021

This is also the case when PauseAtEnd is enabled on the sequencer actor and a Pause is applied. After the pause occurs, the log will show the following  LogMediaUtils: Error: Blocking media playba ...

Localization Dashboard does not Localize Audio Content from Within Plugins

UE - Editor - UI Systems - Localization - Oct 12, 2021

The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears ...

ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...