From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...
The Mouse Y axis does not work when assigning LookUp key bind in the project setting. If assigned the mouse will look left/right while moving the mouse and down. ...
Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...
On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...
Assertion is thrown when connecting a Vertex Interpolator nod to PerInstanceCustomData node to the Result node. ...
See linked UDN for more information. ...
When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...
When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...
This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...
Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color. This is a regression. ...