Crash in DX12 UpdateTexture2D

UE - Graphics Features - Jan 24, 2017

RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...

iOS devices and Android devices return a 90 degree difference when getting gravity through a "Make Rotation From Axes" node

UE - Platform - Mobile - Mar 10, 2015

A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...

VRS doesn't respect the AdditionalShadingRatesSupported flag

UE - Graphics Features - May 27, 2022

D3D12 needs to check the flag D3D12_FEATURE_DATA_D3D12_OPTIONS6::AdditionalShadingRatesSupported and filter out VRS modes that aren't supported. This flag should be put into something like "GRHISupp ...

Display Actors Count (levels tab) goes up by one every time the project is saved

Tools - Jul 26, 2016

The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...

The Show Collision console command does not update to show collision on newly spawned actors

Tools - Oct 29, 2014

Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...

Engine Hangs or Fails to Load upon Restart after Enabling New Planar Reflections in Rendering Settings

UE - Graphics Features - May 5, 2016

After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...

The "_##" is dropped when following the default name of a widget within the Hierarchy panel

UE - Editor - UI Systems - Aug 25, 2015

The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...

UMG Slider displays long or wrong percentages when Step Size is set to 0.1

UE - Editor - UI Systems - Apr 24, 2020

When the Step Size is set to 0.1 for a Slider and Slider value is multiplied by 100, it will display weird numbers when moving the slider back from 100%. Changing the Step Size to 1 and changing th ...

[CrashReport] Linux crash - FVulkanDynamicRHI::Init()

UE - Platform - Linux - Aug 16, 2017

This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...

Event ActorBeginCursorOver does not appear to be working

UE - Gameplay - Jul 27, 2015

When using the event ActorBeginCursorOver the event does not fire off when the cursor hovers over the actor. ...