RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...
D3D12 needs to check the flag D3D12_FEATURE_DATA_D3D12_OPTIONS6::AdditionalShadingRatesSupported and filter out VRS modes that aren't supported. This flag should be put into something like "GRHISupp ...
The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...
Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...
After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...
The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...
When the Step Size is set to 0.1 for a Slider and Slider value is multiplied by 100, it will display weird numbers when moving the slider back from 100%. Changing the Step Size to 1 and changing th ...
This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...
When using the event ActorBeginCursorOver the event does not fire off when the cursor hovers over the actor. ...