If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
Attaching a screenshot of the crash through command line. I was unable to get a callstack or an updated log as they didn't get generated/updated. I tested this using the command '$ ./Engine/Binari ...
Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...
This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...
Lightmass is crashing when using a material that has "Cast Shadow as Masked" set to true in its properties. Found in 4.18 P3 CL#3676890 Unable to reproduce in 4.16.3 CL# 3561208 and 4.17.2 CL#365 ...
Editor crashes when right-clicking in the blank area of the anim blueprint asset picker ...
The crash only occurs if the additional skeletal mesh component is used with Set Master Pose Component (see ToggleAttach function in the TopDownCharacter BP). It doesn't seem to matter what mesh we' ...
Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...
If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...
Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...