Ensure occurs when the user triggers a redirected gameplay tag after the redirect has been deleted. Similar ensure to [Link Removed]. Test Project: [Link Removed] ...
I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...
In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...
Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...
If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...
In general, Object names should try to be reused where ever possible. This can help with name clashes and flexibility in finding / referencing objects by name. The implication for UObject::Rename w ...
Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...