Crash when casting to owner from AnimGraph

OLD - Anim - Sep 6, 2016

Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...

Landscape No Longer Renders when Setting Max Desired Draw Distance Above 0

UE - World Creation - Worldbuilding Tools - World Composition - Jul 1, 2019

Landscapes no longer renders when setting max desired draw distance above 0. Found in 4.21 CL# 4753647, 4.22 CL# 7053647, 4.23 CL# 7208101. 4.24 CL# 7210422 ...

Material editor crash in 5.0.2

UE - Rendering - Architecture - Materials - Sep 2, 2022

Geometry in sublevel created with "Load Level Instance" ignores level transform

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2017

Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...

Nanite custom depth rendering is missing support for r.CustomDepthTemporalAAJitter=0

UE - Graphics Features - Nanite - Dec 14, 2023

Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0. This was discovered by a licensee and reported via U ...

[CrashReport] UE4Editor_Engine!USplineMeshComponent::CalculateScaleZAndMinZ()

Tools - Jun 27, 2017

This is a common crash occurring in the 4.16 release. It has occurred for many users, but nearly every user's project is named some variation of "pinball", this makes me wonder if the repro is surf ...

Strange crash occurring from project When upgrading from 4.16 to 4.17

UE - Gameplay - Blueprint Compiler - Aug 2, 2017

There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...

[CrashReport] Linux crash - FVulkanDynamicRHI::Init()

UE - Platform - Linux - Aug 16, 2017

This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...

World Position Offset Only Affecting the Z-Axis when applied as a Material to a Landscape

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2016

When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...

[CrashReport] UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()

UE - Foundation - Core - Apr 25, 2018

User comments in crash group:this map crashes on loadok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place ...