See UDN thread for details. Essentially we need to ensure that class variables are created for SCS components even if the template isn't loaded as a result of a NeedsLoadForServer() API override. O ...
Attempting to move multiple constraints at once results in the previously selected ones rotating in place instead of moving. ...
The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...
Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...
Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...
When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...
In the Hand IK Retargeting node, the Left Hand IK setting is using the wrong tool tip. It reads "Bone for Left Hand FK". ...
A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...
Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...
On a Mac running either Yosemite or El Capitan, when you go to open an asset either through the menu: File>Open Asset or Command + P, when the pop-up window appears and you start typing, the window ...