Part of the changes for 5.2 required UAnimCompositeBase::GetSamplingFrameRate to be changed to return a very high framerate. This has the unintended consequence of effectively making the functional ...
If a blueprint contains a function with an array output and the project is being nativized, the package will fail with an error similar to "error C2679: binary '=': no operator found which takes a r ...
Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...
Adding a variable to a Struct used with SpawnActor breaks functionality without warning. Workaround: Clear Class from SpawnActor and reassign same class User Cites Blueprint Compile manager as fau ...
Hit this ensure while looking into another issue for Sam. ...
Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...