Cloth Asset - Cloth bounces off wildly during the rendering of a sequence in MRQ.

UE - Simulation - Physics - Character - Jun 26, 2024

The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased, The movie pipeline code needs to man ...

[CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2153]

UE - Anim - Sequencer - Jun 3, 2016

Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...

Set view range scripting functions will not update timeline UI

UE - Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

One frame difference with an animation controlled by a sequence when an Anim Class is set to none

UE - Anim - Sequencer - Apr 10, 2019

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...

Rare assertion comes up when cooking if sequencer camera track has only additive transform track

UE - Anim - Sequencer - Mar 2, 2020

If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

UE - Editor - Content Pipeline - Import and Export - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...

Sequencer- FComponentMaterialInfo isn't exposed to Blueprint or script, leaving script users having to call deprecated paths

UE - Anim - Sequencer - Jul 26, 2024

The ComponentMaterialTrack recently got upgraded to be able to animate parameters on different types of materials. This meant using an FComponentMaterialInfo to describe which material was being ani ...