When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...
Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...
This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 257 FText::FText( FString&& InSo ...
10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...
This is a somewhat common Mac crash that has occurred since at least 4.14 and into 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack contains l ...
QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...
This is a common Mac crash in 4.16. Users have not provided descriptions, so additional information is not currently available. Callstack from LogLogMetal:Display: No .metalmap file found for SF_M ...