Control Rig settings are not retained between editor sessions or carried into deployed game ...
We've noticed smearing in grass due to wrong motion vectors. This appears to be caused by lack of previous frame support in the periodic world space node. This is how we fixed it: In MaterialTempl ...
When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...
Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...
Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...
This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...
Light baking of a ton of static meshes causes Swarm to crash due to "Index was our of range". I confirmed that it can be reproduced with the sample project they sent us/ The error log I got is... ...
Crash assigning mesh to spline on tiled landscape. ...
It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...
In UE 5.4, when deleting actors in our levels, some blueprints will be mark dirty despite not having changed. We traced that down to FAssetRenameManager::CheckPackageForSoftObjectReferences. The af ...