Crash deleting skeleton when it's being used in current level

OLD - Anim - Sep 6, 2016

Crash occurs when the user deletes a skeleton while it is being used in the current level. If the skeleton is not in the loaded level, the crash will not occur. ...

Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - CoreTech - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Keying rotation with quaternion interpolation can give unexpected results

UE - Anim - Sequencer - Jul 16, 2020

Adding keys when quaternion interpolation is enabled can lead to unexpected results.  ...

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled.

OLD - Anim - Feb 8, 2016

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...

Compiling blueprint with anim bp crashes editor in MathExpr exec

UE - Gameplay - Blueprint - Jan 30, 2016

Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...

[XBox] -Switching to very high sample rate audio device on XBox causes crash

UE - Audio - Nov 3, 2022

When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...

[CrashReport] UE4Editor-AnimationBlueprintEditor!FAnimGraphConnectionDrawingPolicy::BuildExecutionRoadmap() [AnimGraphConnectionDrawingPolicy.cpp:27]

OLD - Anim - Jul 17, 2019

Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...

Unloading level during PIE leads to editor crash

Tools - Dec 6, 2017

Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...

[CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]

UE - LD & Modeling - Terrain - Landscape - Oct 11, 2019

Generated from CrashReporter Unhandled exception ...

[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Voice Management - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...