[CrashReport] UE4Editor-SlateCore.dylib!SWidget::FindChildGeometry(FGeometry const&, TSharedRef<SWidget,()

UE - Editor - UI Systems - Slate - Jul 20, 2017

This is a common crash affecting Mac users in 4.16, and going back at least to 4.11. This seems to be a continuation of [Link Removed], which was closed as cannot repro. User Descriptionswas looki ...

[CrashReport] Linux_PlatformCreateDummyGLWindow()

UE - Platform - Linux - Nov 16, 2017

This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...

[CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()

UE - Platform - Linux - Oct 27, 2017

This is a trending Linux crash in 4.18. It seems to occur before a project loads. Callstack from Log[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota) ...

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

UE - Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Editor crashes due to a material that contains MPCs migrated from another project

UE - Rendering Architecture - Materials - Apr 29, 2024

[2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning: LoadPackage can't find package /BEURRE_040824_041224/NewMaterialParameterCollection. [2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning ...

[CrashReport] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492]

UE - Gameplay - Components - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users. User DescriptionsWas following the first Blueprint tutorial and dragged the geometry ...

FBX: Camera imports to Matinee with skewed position and rotation

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2013

Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...

Structs in the Instance Settings for a Static Mesh in the Foliage Fill tool are not editable.

UE - World Creation - Worldbuilding Tools - Foliage - Dec 17, 2014

Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent. ...

[CrashReport] Assertion on in UMaterialInterface::InitDefaultMaterials()

UE - Graphics Features - Jun 28, 2017

This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...

Crashes after destroying a skeletal mesh attached via socket name (not bone name), the destroyed mesh remains welded.

UE - Simulation - Physics - Jul 18, 2025

On welding physics bodies during primitive component attachment, UPrimitiveComponent::WeldToImplementation() calls GetRootWelded() and then GetBodyInstance() on the returned root. This searches by b ...