If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...
TArrayView64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regre ...
Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...
Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...
I did some experiment locally. At very first I thought it's the image compression issue, since the issue is also obvious while rendered out images as JPG and PNG, there's no image compression qualit ...
Error log is output when including spaces when packaging binary configurations. The following log contains the string "Test Test" with spaces in the file path. ERROR: Failed to copy D:\Projects\Te ...
Crash occurs when using the Find in Content Browser option in the World Outliner. This only occurs when using the -d3ddebug command. If I don't use it, everything works with no crash. ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...