FIXIF: Using the Merge Blueprints feature crashes the editor

UE - Gameplay - Blueprint - Feb 18, 2015

Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Framework - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...

When importing an FBX with Combine Meshes = False, one uasset will be created for the collection of assets.

Tools - Feb 4, 2016

When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...

When using Subversion (SVN) and Lock's comment is Japanese outside SourceControl, parsing of xml fails and Status may become NotControlled.

UE - Foundation - Core - Jun 28, 2019

If user lock assets with Japanese comments outside source control, XML acquired in svn status may contain Japanese strings, and XML parsing may fail and become NotControlled. This issue does not oc ...

Editor crashes when replacing Packed Level Actor assets during asset deletion process

UE - Engine Scaling - Streaming - Level Instances - Feb 6, 2024

Users Unable to create C++ Projects

UE - Foundation - Core - Mar 6, 2015

2nd AH post with the same issue: https://answers.unrealengine.com/questions/183441/cant-load-c-projects.html Multiple people have reported not being able to create a C++ project. Creating a Bluepr ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

UE - Platform - Apple - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...

[CrashReport] UE4Editor_CoreUObject!FScriptArrayHelper::EmptyAndAddUninitializedValues() [unrealtype.h:2703]

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Based on user descriptions, this crash occurs on Play or Compile for affected users. User DescriptionsAgain crashing when I hit playIF I C ...

[CrashReport] Mac crash - TArray<FDeferredMacEvent, FDefaultAllocator>::ResizeGrow

UE - Platform - Apple - Sep 14, 2017

This is a somewhat common crash on Mac that has affected users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log [2017.09.08-05.17. ...

Wrong WPO motion vectors due to Periodic World Space node

UE - Rendering - Features - May 13, 2026

We've noticed smearing in grass due to wrong motion vectors. This appears to be caused by lack of previous frame support in the periodic world space node. This is how we fixed it: In MaterialTempl ...