Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...
When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...
When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...
Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...
Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...
If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...
When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...
Static mesh with simulate physics does not update for clients joining after a session has started ...