Set Relative Location on components does not replicate to clients

UE - Networking - Sep 2, 2015

Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...

Reimporting a static mesh will reset Static Mesh Collision Presets

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2016

Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...

Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Crash on Importing a specific Large Static Mesh FBX

Tools - Dec 22, 2015

A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings: [Image Removed] When imported with the ...

Random Integer Macro causes Build to Fail

UE - Gameplay - Blueprint - Nov 30, 2015

Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried. ...

Deleting a Struct Attached to a Variable in a Blueprint Prevents it from Compiling

UE - Gameplay - Blueprint - Oct 20, 2015

Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...

Functions that are placed in a graph do not update when pins are added/subtracted

UE - Gameplay - Blueprint - May 6, 2015

If the user creates a function and then places it into the event graph and then goes back and add and output pin the function that is already in the graph will not update and will need to be replace ...

Using a discreet graphics card on a laptop causes context menus to duplicate

UE - Editor - UI Systems - Slate - Sep 2, 2015

Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...

Make array node elements break when editing struct elements

UE - Gameplay - Blueprint - Sep 23, 2015

If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...

EditInlineNew specifier for UClasses causes issues with the editor UI

Tools - Dec 10, 2015

When a class uses the EditInlineNew specifier, the resulting class has some errors when interacting with the editor. 1. Unable to assign existing blueprints based off the class to an array of that ...