Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

UE - Simulation - Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

Components tree is ending up with duplicate entries (same pointer added to the list view more than once), causing an assert

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. Over 200 unique users have been affected. User DescriptionsCamera Component Drag Drop Error 카메라 컴포넌트를 이벤트 그래프에 드래그 하는 도중 에러 발생 Creating a ne ...

[CrashReport] Fatal error: Cast of nullptr to Object failed

UE - Gameplay - Oct 5, 2017

This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...

DDC corruption creates incorrect pasted topology when using Landscape Copy / Paste Tool

UE - LD & Modeling - Terrain - Landscape - Apr 3, 2017

I noticed that the copy and pasted section of the level was being painted while I was painting a nearby section of the level. This weird yellow color appeared and I undid and redid the paint to make ...

Subsequent packaging attempts fail when packaging with Chunks, Nativization, Full Rebuild and For Distribution enabled

UE - Foundation - Cpp Tools - Automation Tool - May 4, 2017

Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2206]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...

Japanese language input keys/Menu key zoom out graph view

UE - Editor - UI Systems - Localization - Oct 31, 2017

When using a Japanese keyboard, using Japanese language input special key(halfwidth/fullwidth/kanji key) zooms out graph view in BP editor and Material editor. It seems the menu key makes the editor ...

[CrashReport] UE4Editor_MovieSceneTracks!UMovieSceneCameraCutSection::GenerateTemplate() [moviescenecameracutsection.cpp:24]

UE - Anim - Sequencer - Oct 30, 2017

This is a somewhat common Sequencer crash that occurs in 4.17 and 4.18. User DescriptionsWas trying to copy and paste a camera movement but something screwed up, I tried to add an already built Cam ...

[CrashReport] Assertion failed: Size == CreateInfo.ResourceArray->GetResourceDataSize in d3d11vertexbuffer.cpp

UE - Graphics Features - Aug 22, 2017

This is a trending crash in the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 61 // If a resource array was provided for the ...