This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
This is a trending crash after the 4.17.2 hotfix, but has occurred since 4.17.0. Users have not provided any description of their actions when the crash occurred. The callstack shares similarities ...
This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...
This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...
This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...
This is a common crash affecting users in 4.15 and 4.16. Over 200 unique users have been affected. User DescriptionsCamera Component Drag Drop Error 카메라 컴포넌트를 이벤트 그래프에 드래그 하는 도중 에러 발생 Creating a ne ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
I noticed that the copy and pasted section of the level was being painted while I was painting a nearby section of the level. This weird yellow color appeared and I undid and redid the paint to make ...
Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...
This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...