[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Audio Attenuation falloff is applied even when turned off when called in Blueprints

UE - Audio - Aug 24, 2018

The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

FRunnableThread Suspend doesn't work on android

UE - Foundation - Core - Aug 27, 2018

The FRunnableThread::Suspend() function call does not work Android devices Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

Importing low key frame animations with custom attribute curves have their keys offset affecting pose asset generation

OLD - Anim - Sep 9, 2016

When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...

Auto Wrap Text breaks inside of a ScaleBox

UE - Editor - UI Systems - Aug 22, 2018

Widget Elements within a scalebox  are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...

Inaccurate updates to root widget visibility binding

UE - Editor - UI Systems - Apr 6, 2017

Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...

Levels will not Move With Containing Folder That is Moved to Another Folder in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Feb 17, 2017

When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...

Locked actors still moveable in VR Editor

UE - Editor - Workflow Systems - Jan 22, 2018

Actors that are locked in the regular editor are able to be moved in VR Editor. Reproduced in 4.17.2 CL 3658906, 4.18.2 CL 3794801, and 4.19.0 P1 CL 3837072 ...