The Web Browser UMG Widget does not work in DX12. Found in 4.20 CL# 4369336 and 4.21 CL# 4404204 ...
A SkeletalMeshComponent set to query only physics still interacts with collision. This is a regression from 4.21 Seems to be a side effect from a change to GetCollisionEnabled_CheckOwner ...
When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...
After adding a Cube to the Viewport and creating a Geometry Collection the Editor will crashing in the Vulkan RHI. This crash does not happen in DirectX or if the Geometry Collection is made before ...
When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
No hover events firing when using a bluetooth mouse on android. Tested with 4.20p5 CL# 4173645 4.21 CL# 4179794 ...