[CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118]

Tools - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...

[CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Looking down while in jumping causes Arch Vis Character to get stuck in jump animation

Docs - Samples - Sep 8, 2016

Looking straight down at the floor causes arch vis character to get stuck in jumping animation. Did not experience this behavior with default character class. ...

Game Mode returns "None" when placed inside of a folder with parentheses in the name

Tools - Sep 8, 2016

Game Mode returns "None" when placed inside of a folder with parentheses in the name. After adding parentheses to the folder name containing the Game Mode, the game mode is then set to none if selec ...

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD()

UE - Platform - XR - Sep 7, 2016

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD(). Log attached for build error and error portion plugged into the callstack box. ...

Mouse over events do not trigger if mouse button is held

UE - Editor - UI Systems - Sep 7, 2016

Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...

Resetting the Location of an Actor Not Created at 0,0,0 Does Not Reset it to Default

UE - Gameplay - Blueprint - Sep 7, 2016

When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...

Changing default value of an Enum in blueprints causes child Enum to change

UE - Gameplay - Blueprint - Sep 7, 2016

If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...

Child actor components get duplicated when duplicating a level (extra duplicates)

UE - Gameplay - Sep 7, 2016

Child actor components get duplicated when duplicating a level (extra duplicates). The duplicate level has more instances of the child actor component than the original ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...